Nice money if you have been collecting fishes through the game, there are loads of them available in act 2! Close to the stairs you just came up from, there will be a locked door at (X331, Y653). I chose the following responses: There are several books and lootable items here. Each Parasitic Heart will yield 3,750 XP. One by the Umbral Statue and one by a dead Sourcerer near the cave entrance. Descend the other ladder opposite the one you climbed and interact with the Grating at (X139, Y773) to descend further into the sewers. Can even be used on high-ground enemies. You should invest 1 point into this early to get Adrenaline and Cloak and Dagger. These demons belong to The Doctor and are attacking us because we killed The Advocate in Act 2. This is helpful if you want to get out of danger or bring a weaker enemy to you instead of the one you're facing. Choose all nice dialogue options and you'll learn who order the attack and whom the Price family were harbouring. Come back to the Paladin Bridgehead if you did some shopping. Head into the town square and snag the waypoint at (X342, Y111). You need to absorb the Source from five souls in order to fill it. However, well assume you were successful. Of course, we want that XP. A pair of Voidwoken will appear and combat will start. Trader Aravae at (X313, Y354) sells a pair of Finesse boots called, You will find Saheila at (X329, Y352). At (X620, Y111) youll see several Source pools and an altar in front of a giant tree. On lightly floured surface, roll one-fourth of dough at a time 4. If you did not find the key for this room, have Sebille lockpick it. This game is very unforgiving to players who do not have patience. A rat will appear and explode. The Parasitic Hearts can use Atrophy, Curse and deal a good amount of damage. The game will auto-save and it is recommended to. Have both characters go up the ladder around where that burning pig was at (X468, Y152) and have Fane go into sneak. Learn that they are protecting the Silent Monks from any undue justice, since they are murderers. Continue forward from here and Queen Justinia will approach you. Two-Handed is a good dump if you don't have anything else to put into. This is Gareth in conflict with the Magisters. The Lamenting Abomination awards 25,950 XP upon death, which will really help reaching level 14 before the end of this sub-section. Once youre there, have the other use their. Both will yield the same experience but the proper way will net an additional item at the end. Repeat until youre satisfied. You will arrive in a Lizard Dreamer area. It is time to tackle the three prisons mentioned above. In the room is a Thievery 2 chest which you can pick if possible or have Fane pick it up for later. Thankfully we looted that, Note that it is very valuable for Fane to get the. At this stage, you are level 19 and have been disappointed that you are not Divine. Make sure to buff up with Armour of Frost. Switch to Sebille and do some pre-combat buffing on Fane. When you start combat, you will be Source-Muted. You can slowly, safely make your way up to the Ship's Helm to loot the two Magister Knights who were just killed using water barrels nearby to put out the flames but this is optional. Of course, we want to use Time Warp to try to clear out as many Black Ring as possible on his turn. If you want, you can do some pre-combat buffing on Fane by opening dialogue with Paladin Thom Hardwin, buff Fane with Sebille, then have Sebille attack the other Paladins. This map shows the Arx and its outskirts which we'll be covering in this section. Dont worry, were done with Lohar for the rest of the game now. Head to where Murga, The Shadowy One was and check the western wall. Both Fane and Sebille are level 8. Watch Master Tremly's movements. Cast Spirit Vision to reveal Spirit of Brother Kalvin. This quest begins if you visit Ryker. Interact with the Cache and you'll find a. Look for new items, skillbooks and other goodies before moving forward. Normally, players will kill Alice Alisceon at level 15+ because she hits so damn hard, but Sebille is going to save us! After you complete the Sewers questline (ending with the conclusion of. Next we head to a gated part of the graveyard at (X586, Y144). Dig it up. You may want to take a shopping break here if you haven't purchased anything since you leveled to 15. Both [Constitution Persuasion] and [Intelligence Persuasion] require 5+ Persuasion to clear. He will start the side quest, A bit south from Trader Rennald is Trader Adam. Head down the opened path and find some loot and a key to the door we just opened! Lockpick it with Sebille. Get Sebille a Chameleon Cloak (assuming you added 1 to Polymorph at level 4). Along the way, you'll encounter two cliffs with no vines visible. If you were missing a little bit of XP needed to push you to level 16, this will be it. Below is a video of how you should approach this fight. Do not pull the Garnet lever! You will see five undead targets and the Voidwoken. As far as I know, eating the Hot Kettle grants temporary fire resistance 7 Reply Antermosiph 5 yr. ago He has a bunch of rare plants. It is recommended that you save here and reload if they do land a killing blow. You can use a jump skill to get down. Webwhat kind of fault is the hayward fault cleveland state university ranking miitopia a new curse the raconteurs old enough high point men's soccer morningstar contact telephone num Sebille and Fane, for me, had a 60% and 57% chance to hit her with physical attacks, respectively. This room can be nasty as all the enemies deal magical damage exclusively or on top of physical. Head over to the Meistrs cellar again at (X366, Y163) to perform the Source ritual for a third and final time. The south fork is where wed go for Reapers Cove, also known as Wreckers Cave. Split off Sebille and put her on any nearby high-ground. If there are any talents, attributes or abilities you want to swap out, now is the time. Magister Benson has a side quest for you to find a merchant that is wanted for the deaths of some Magisters. Usually this means he might get a turn right away, but it does cost of a use of that idol. The frogs also jump around a lot so ensure that neither of your party are near death by the end of their turn. Use either of the following dialogue options: You'll be hostile against the Black Ring. Then head to The Lady Vengeance figurehead at (X487, Y-80). Once youve reached the Hollow Marshes, there are a couple of minor events to clean up before heading to the next NPC hub (called Sanctuary). Effects A character needs the Pet Pal talent to be able to speak with her. If you open the chest then the bulbs will activate, potentially dealing damage to your group but you can teleport the bulbs away to clear a path for you if you desire. Split Sebille from the group and have her use Tactical Retreat to proceed past the trap. This side quest is integral to many of the side quests around the area. When we recommend to save it is also advised to Cloud Save. In the room after, you'll find Dorian Gall and several Failed Experiments (slimes). We have now come full circle from where we started. If you recall, around where Dain was healed, there was a dog at (X207, Y102) named Buddy running around. Lone Wolf -> Elemental Affinity -> (Torturer = Executioner) -> (Savage Sortilege = Hot Head). This is quite an easy fight. Both [Constitution] and [Intelligence] require Persuasion 5. Is it bugged or intended? Head down the hill to the front of Dunas temple at (X288, Y747). There are two buttons on opposite walls of the room at (X138, Y557 and X159, Y565). By completing a task for each of the gods' altars, you'll discover what their symbol is. You'll note a chest and several crates to loot. Sebille should have a high-ground position nearby to exploit. The Tenebrium Chest nearby will contain our fourth and final. The battle is, honestly, very simple. A dialogue will appear stating that your companions are about to discuss who should become Divine. If you stand on the upper area at (X549, Y942), you can use a teleportation skill to get up to the balcony. Head north until you see a a bunch of yellow dots on your map, which are deer having a stag party (har har). Also have Fane learn Decaying Touch and Sebille learn Healing Ritual or Restoration. They are the two from the upstairs of the Magister Office. Speak to the statue to activate the pool, and suggest that Feder stand in the water. If you are playing Fane or another undead, mash. Continue along the path until you reach a ladder. Refuse via the first dialogue option and a battle will ensue. Go into your inventory, find the. You're welcome to try this yourself, though I have given the solution below. You can persuade her to show you her stolen wares. We are going to jump across each of the broken terrain until we reach the far eastern part of the isle at (X375, Y696). Note that inside the Surrey Tomb, I leveled to 12. After 1-2 turns the golems will break free. Let them hatch into Void Hatchlings so you earn XP; otherwise, you get nothing for the eggs. There is one last area we're going to explore before heading to Mordus. This is going to be a good battle so it is recommended that you. This is the archives where we'll read a book needed for, Upon entering, you'll earn 14,450 XP for exploration XP and progressing, Inside the archives, you will find books, lore and, upon casting Spirit Vision, the long-dead Archivist herself. This gives you +1 to Persuasion. The hatch has a box on it, but you can still lockpick and enter it without moving the box. You'll update both. After opening the nearby gate, head north, then west. Remember, as soon as it is Sebille's turn in combat (which might be first), the combat freezes and the dolls cannot move anymore, so take your time. When crossing the bridge an auto-save will trigger and your map will now have a yellow flag indicating Paradise Downs. With Sebille's high-ground advantage you should clear the enemies without much trouble. At (X196, Y747), you'll find a wall we can destroy. This should deplete its physical armour then use a. Next, we head to the main area of this section: Bloodmoon Island. On a table around the corner at (X294, Y573) you'll find, There is only minor loot in these areas. I have not read any accounts where a [SCHOLAR] mercenary is used; however, it may save you some ire to try. Value To prevent this, either activate them all at the same time, or suck the Source from one of the Seekers and they will all disappear. Seeker Gareth is also present to help. When Fane has 1-2 AP left, switch to Sebille and use Ballistic Shot on The Harbringer of Doom. Ignore the Void Salamanders for now, we'll kill them soon enough. The Weaver uses acid attacks, melee, and she can charm your party members. There is a video in. The only Spirit in the battle you need to be careful of is Challenger of Spring. To the east of the boy is a chicken coop area. Split Fane from Sebille and have Fane ask to go across the lake for 100 gold. Switch to Sebille and interact with the Altar of Tir-Cendelius. There are several tomes you can read to give lore, but that's it. Interact with the Statue of Burning Prophet. Descend the trap door, youll find a new area used for packaging and deliveries and earn 3,000 XP. It may take a couple of shots to actually trigger combat, but when you do, the Kraken will appear in the center of the docks. There arent any good high-ground positions here, so this wont be a great fight for Sebille. Head through the Hidden Alcove around (X274, Y266). Head to the western-most house in Driftwood at (X266, Y138). After looting everything in that room, go to the opposite side of the area and speak with Magister Payde. This will, of course, pull that character into combat immediately. It is recommended to note where Magister Borris died as we'll need an item from his corpse a little later. Once you've got 5 Persuasion add into Lucky Charm. Below are some benchmark screenshots. It is highly recommended that you get a level 9 crossbow or bow for Sebille. Walkthrough Talk to the pair of aumaua at the center staircase at Tikawara to learn that the man strung-up on the pole is a Roparu by the name of Tamau. We will be heading to a difficult battle now - The Harbringer of Doom. Instead, focus on one, kill it then kill its stronger form to drop it for good. This area holds little for us at the moment. I interacted with the levers in the following order: Righteousness, Order, Potency, Wisdom, and Empathy. You find out by talking to Wyvlia that his "daughter" is a dead goat. Our objective to get each of the steams all the way to the other end of the puzzle to the matching surface. Speak with Liam with Sebille and get to the dialogue where she can say. Killing Karon will also complete, Loot Kajun Frozenheart for a nice crossbow called. On Fane's turn, it took one Whirlwind to kill all three Gheists. There are a couple of lootable items in the area including a buried chest. Make your way to the Toy Maker shop at (X277, Y305) and speak with Toyseller Sanders. Once you get Xhaxh's physical armour down, he is no challenge. Alternatively, you can go the long way around with some minor traps to get the key. There is another Magister that patrols to the west but he may not get in range to join the battle. If the fight drags on, you may want to use invisibility, evasion or teleportation skills to steer clear of his attacks. He is also has no armour of any kind, so you can stun him with air-based skills or items. Once the battle is over, Gwydian Rince will disappear from his prison. Obviously kill him. Choose the following dialogue options: There is a ladder nearby to the ramparts. Make sure to loot it as well. The issue with that choice is that she attacks you with an instant-kill lava spell!! Interact with the "Nameless Statue" and dialogue will give you the following puzzle to solve: Around the room will be seven statues, the seven gods: Rhalic, Xantezza, Vrogir, Amadia, Zorl-Stissa, Duna, and Tir-Cendelius. As far as I know, eating the Hot Kettle grants temporary fire resistance. He will have the most maneuverability of the two character team with charges, teleports and Blitz Attack. If you haven't put a lot of points into Intelligence then this may be a dud. Don't kill her yet. Attack Ninyan and you'll start combat with her. Descend with Fane and persuade them that youre an ally. Instead, head to the right of the climbable vines and you'll see a chest in the cliff wall. This next section is optional but it awards a lot of early-game experience. Loot all the chests and gold piles then have Fane interact with the Surrey Family Tomb and loot the. Approach them with Fane and a minor dialogue will ensue. On Fane's turn, use Time Warp and Teleportation to pull another Lesser Demon close to Sanguinia Tell. We're just going to get the waypoint then return to the marketplace. Lovrik is now gone forever. The majority of her damage will come from physical attacks but having the option to use physical damage spells as well increases her versatility. This shows how easy this fight can be with the proper preparation (i.e. Head west over the broken bridge, past a large gate until you see several citizens and merchants in a courtyard at (X218, Y286). Check around the area with. Shell disappear and award some XP for completing, Down the stairs in front of you will be some Shriekers. Your character(s) comment that there are more bodies present (youll also see red dots on your map these undead are hostile because we attacked the last group). Keep in mind that you may want to take the shortcut again out or you will walk down the trap hallway. This place should look familiar if you explored Bridgekeeper Mari Pruitt's cellar during the, Resolving the argument will grant 7,725 XP. Choose the following dialogue choices: Persuasion 4 used with 47 Strength for success. Have both Fane and Sebille focus on their own frog. Support your local game store! Loot anything else youd like in the area and then return to the surface. Head further north across the bridge. Open your map and return to the Arx - Outskirts waypoint. She will, somehow, remove her pact even without. Attack and kill it for 21,675 XP. 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